These balls appear to have different weights the one on the left feels like a ping pong ball, the one in the middle, a tennis ball, and the one on the right feels more like a bowling ball. In the lecture I showed how to vary weight in the bouncing ball by altering the 'gap' - the distance between the last drawing of the ball falling and the 'squash' frame when it first impacts the ground. I touched on this subject in my bouncing ball lecture but I think it would be good to go into more detail and really figure out how and why objects feel weighty or not when in movement. How to make things look heavy in animation is something that even experienced animators struggle with. Sometimes it's down to posing and balance but often it's just that the character feels too light as they are moving around. Probably one of the most consistent comments from leads and animation directors during review is that a character 'needs a little more weight', and frustratingly it's not always easy or obvious how to rectify this.
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